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Echoes of the End
Player Support
Updates & Patches
Launch Patch Notes

Chapters

Chapter 1:

  • Adjusted lighting when exiting the cave to have more natural transition
  • Fixed an issue where the durtar could enter combat during a cutscene, causing it to fly away
  • Resolved an issue where dying sometimes respawned player with the incorrect lighting

Chapter 2:

  • Lighting improved in caves, especially on Xbox S
  • Shiftable cubes no longer have whitebox outlines
  • Resolved issue where assets would load in for one frame during landslide

Chapter 3:

  • Adjusted enemies to avoid Ryn getting stuck in a locked state if the enemies spawn within the environment
  • Added death volumes around movable platforms to avoid the player getting stuck

Chapter 4:

  • Adjusted the water to ensure it hits the wheel to create clear puzzle visual for player
  • Fixed rope that was accidentally stuck in the stonerot

Chapter 5:

  • Adjusted environment to ensure player does not fall through the slide
  • Fixed remnants stuck in idle state at Eobard statue

Chapter 6:

  • While in gravity, Ryn no longer floats if she uses double jump and begins her attack in-air
  • Adjusted death volumes throughout chapter so enemies can more easily be shifted off ledges
  • Elevator now correctly saves the state of the player upon exit and reload
  • Improved camera transitions in gravity in several places
  • Added more gravity platforms to stop Ryn accidentally flipping back during attacks
  • Adjusted VFX for water so it displays even if you are not looking directly at it
  • Scorpions will no longer become stuck in the air during combat when shifted off ledges
  • Fixed FPS drop upon entering tomb

Chapter 7

  • Geysir mechanic VFX now has the correct VFX, making it appear more full and natural 

Chapter 8:

  • Fixed issue where the camera rotations on using the magnets occasionally caused the camera to break and become stuck inside the environment
  • Squeezes now correctly prevents Ryn from entering while in combat
  • Fixed floating Dalsmen

Chapter 9:

  • Ensure player never respawns in an infinite mana state
  • Fixed signalers on Ísfjandi to avoid any being in idle state during combat
  • Adjusted death volumes to avoid enemies becoming stuck on ledges when shifted
  • Increased blocking volumes on Islands to prevent Ryn accidentally going out of bounds
  • Added visual distinction for time changer asset. White is past, Blue is present.

Chapter 10:

  • Fixed issue with missing death volumes causing Ryn to sometimes be able to float in the air
  • Improved visuals of fires close to the ward

Bosses

Zara:

  • Zara's shield now takes damage from dagger
  • Zara's shield now takes damage from drain and drain explosion
  • Zara's shield now takes damage from stone throw
  • If you interrupt Zara's rock throw ability it now cancels the animation effectively
  • Rocks in the chapter 10 arena no longer float

Ryn and Companions:

Abram:

  • Abram would sometimes get stuck in a paused state upon exiting the boat in Chapter 9 and then fail to help in combat. All paused states have now been removed after exiting the boat.
  • Additional pathing added to Chapter 4 to ensure Abram does not get stuck on platforming elements
  • Adjusted companion pathing in Chapter 10 to allow Abram to better follow Ryn along wall
  • Improved Abram pathing throughout Chapter 6
  • Added a failsafe to ensure Abram doesn't get stuck in Durtar battle before statis tutorial in Chapter 3
  • Fix issue where Abram would sometimes punch the air during auto attacks
  • Abram now can use light ball while doing other actions during combat, avoiding the situation where a charge was used up but the light ball didn't trigger
  • Ensure Abram cannot get into a state where he is no longer registered as a companion
  • Resolved issue where Abram gets stuck in combat arena in Chapter 8
  • Fixed issue where Abram would sometimes glitch in the boat
  • Abram now has a clearer visual for his auto attacks and on the respective target, making
    his presence in combat more accurately perceptable
  • Ground VFX activated on footsetps for the respective biomes

Ryn

  • Fixed snaps that could happen in certain rare transitions, such as walking off beams
  • More consistently triggering ground VFX on Ryn across biomes
  • Slight adjustments in overall responsiveness in combat and animation notifiers to enter and exit animations
  • Shift targeting visual now accurately displayed on certain targets
  • Ryn can now follow up Aftershock with a gapclosing attack, similar to blast
  • Fixed shaking in Ryn when at maximum range during rope pulling

Cor

  • Fixed an issue where Cor's damage could be framerate dependant

General:

  • Fixed issue with cairns where they would sometimes spawn inside the environment
  • Blast should now be cancelling all stunned abilities like the other stunned abilities do; this ensures enemies do not get stuck in a limbo state
  • Increased text size in journal to help readability
  • On challenge difficulty, fewer cairns are available for the player to use. Fixed an issue where they would still visually appear active
  • Ensure cairns state are saved on game exit to avoid previously used cairns showing as active
  • Fixed issue where ward states would not always save correctly
  • Resolved issue where sometimes the companion would sometimes not receive an active target
  • Fixed issue where 'Reset to Default' would not reset the keybindings
  • Various minor bug fixes, performance improvements, slight balance adjustments, collision adjustments, and quality of life improvements

Respawning:

  • Respawn distance in Ch8 after Stórdurtar combat is now closer
  • Added more suitable spawnpoints to the illusion bridge puzzle in Chapter 5
  • Adjusted respawn points in Chapter 7 to ensure they were always on a solid surface
  • Added additional respawn points to Chapter 9
  • Added new spawnpoints in Chapter 1 to avoid player respawning in the air

Audio:

  • Sound effects added to time switcher asset in chapter 9 when activated
  • Added sound effects to gears in Chapter 4
  • Added damage sounds to Durtar with the large sword
  • Added audio when Ryn interacts with seal that drops post Aurick fight

Cinematics:

  • Fixed performance issues with The Cold Open intro cinematic
  • Fixed issue where letter asset sometimes remained on screen indefinitely after The Cold Open intro cinematic
  • Resolved issue where Abram had the incorrect facial animation during Bittersweet Reunion cinematic in Chapter 8
  • Fixed Ryn's placement during Cairn intro tutorial
  • Adjusted lighting issue during Eobard defeat cinematic in Chapter 5 to resolve FPS drop
  • Ryn should now transition more smoothly into the Aurick death scene
  • Ensure Abram is not upside down during the cinematics in Chapter 6
  • Fixed Abram glitching during door opening cinematic in Chapter 6
  • Wrong lighting preset the cutscene where Ryn and Abram meet Zara is resolved

Playtime tracking:

  • Fixed a bug where time spent on the main menu would be subtracted from the playtime
  • Fixed a bug where the playtime tracker itself would use incorrect values when calculating the final playtime.
  • Added a safety feature to prevent time ever being subtracted from the tracker
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