D3 Patch
This Day 3 patch provides hotfixes to certain critical issues players have encountered on PC builds of the game on launch. The patch will be followed with larger patches as we are committed to making Echoes of the End an exceptional experience for PC players.
Chapters
Chapter 1:
- Fixed an issue in the first durtar encounter, in which they could get stuck in the air in certain scenarios.
Chapter 3:
- Fixed an issue where Abram could get stuck in the ground during the final cinematic in chapter 3.
Chapter 4:
- Fixed an issue that could cause Ryn to fall through the world when loading from menu into the beginning of chapter 4.
Chapter 6:
- Fixed an issue where mantling up on a sideways gravity platform in chapter 6 caused Ryn's gravity to reset to normal.
Chapter 7:
- Fixed a soft lock that could occur if the player fell to their death after draining a specific bit of stonerot in chapter 7.
Other Fixes
General
- Shortened respawn times after falling. This fixed an issue where players regained control too quickly when respawning after a fall, allowing them to clip out of bounds and potentially fall through the world.
Performance Issues
In addition to this, we are currently finalising fixes related to shader precompilation errors causing hitches in PC performance on certain hardware, and will ship those fixes in a second patch. We are confident this will greatly address stuttering and freezing during play.
Beyond that, we continue to look for improvements in performance for various hardware setups and quality settings in the coming patches and will keep a close eye on incoming feedback.
Thank you all and enjoy your stay in Aema!