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Echoes of the End
Player Support
Updates & Patches
Patch 1.03

Bug Fixes and Improved Stability

Characters

Player Character

  • A fix for rebinding certain bindings would sometimes incorrectly affect other inputs.
  • Fixed an issue where Ryn would occasionally perform an incorrect rotation during movement.
  • Updated the Parry follow up, so that performing a Heavy Attack follow up is more responsive.
  • Fixed an issue in which Ryn could do extra rotations when exiting beams while movement input was given.
  • Fixed various animation pops that could happen in specific scenarios.
  • Fixed an issue where if Ryn got hit during Lightning Blade activation, it could lead to losing the charges without activating them as intended.
  • Very slightly extended the parry window for Balanced and Challenge difficulties.

Companions

  • Fixed an issue where in rare cases Cor could incorrectly time his jump in chapter 1 or go out of bounds.
  • Fixed an issue where Cor could get stuck against a wall on a moving platform.
  • Fixed an issue where Cor would show incorrect behaviour after burning brambles.
    Fixed an issue in which Abram could be momentarily missing after certain boss fights.
  • Fixed an issue whereAbram could jitter on a certain door in Chapter 2.
  • Fixed a rare issue in which Abram got stuck jumping and would not correctly perform actions
  • Fixed an issue where if the input for Abram's ranged attack was input too frequently, it would only use activate twice instead of three times.

Enemies

  • Corrected an issue where a ranged attack from Eobard could trigger the wrong stagger - animation.
  • Fixed a few issues with Snæskuggi, including slight floating and buggy behavior when interacting with the rubble from his stone throw action.
  • Improvements and small fixes to the Aggressor unit.
  • Fixed an issue where players could potentially drop lock-on unintentionally when fighting Zara.
  • Added a shield activation at the start of the combat versus Zara, to more clearly indicate its active state.
  • Fixed an issue when certain enemy interactions would use the wrong voice and sound inconsistent in some of their reaction animations.

General

Miscellaneous

  • Fixed an issue where save files would include some unintended data, causing save problems on Xbox.
  • Improved a number of ground collisions to have more accurate contact.
  • Subtle improvements to certain face animations, transitions, consistency of action, and improving background units in cutscenes.
  • Fixed an issue where camera shakes were sometime missing sounds on certain devices.

Chapter 1:

  • Fixed an issue where in some cases you could interact with an object during combat, which was only supposed to be accessible out of combat.
  • Fixed a number of collisions where Ryn might occasionally get stuck.
  • In the cinematic when you meet a large Durtar, Ryn now parries more accurately with two hands.
  • Chapter 2:
  • Fixed an issue where you could incorrectly mantle on top of a climbable surface.
  • Added extra safeguards for a location where it was possible for players to go out of bounds.

Chapter 3:

  • Fixed an issue with a misaligned ambient animation on a troll interacting with a skull.
  • Relocated a Durtar so that it was more accurately placed on the ground.
  • Fixed a rare issue where Durtar could disappear when proceeding past the fight.
  • Fixed a rare issue where puzzle hints would sometimes not disappear at the end of the chapter.
  • Fixed an interaction with a movable box when Ryn jumped onto it.
  • Fixed an issue in which a few fires would not correctly damage the player.
  • Adjusted a shallow water section so that it no longer affects the player or kills them.
  • Added a missing death trigger volume to the pit at the start of 3.
  • Fixed an issue in which a Dalsmen could A-pose if the player rushed through a section.
  • Fixed the cinematic with Kelen where he could sometimes incorrectly, move slightly, and Ryn's hair might pop a little.

Chapter 4:

  • Fixed an issue where the prompt for waterwheel lock could turn off, blocking interaction.
  • Moved a death trigger volume in the raise/lower water section.
  • Fixed an issue with raise/lower water section not resetting correctly sometimes upon death.

Chapter 5

  • Fixed an issue with a Remnant that would fail to enter combat under specific circumstances.
  • Fixed an issue on the Xbox S where Eobard might pop in at the incorrect time.
  • Fixed an issue where Eobard's secondary sword would luminate at the incorrect time in a cinematic.

Chapter 6

  • Fixed an issue where enemies could sometimes fail to rotate correctly on gravity platforms. • Added a tutorial popup to indicate that Ryn is able to drop from balance beams.
  • Fixed an issue where in certain scenarios players could not correctly walk onto gravity paths.
  • A death trigger was placed next to a climbable beam hanging over lava, it was moved to be more consistent with possible paths.
  • Added extra safeguards around a gravity section where players could go out of bounds.
  • Fixed a small culling issue that was occurring with embers in the level.
  • Added a missing VFX during the dash mechanic introduction.
  • Fixed an issue in which a rock disappears after a cinematic.

Chapter 7

  • Fixed an issue where the interaction icon would not appear correctly on the dagger.
  • Fixed a spot where players could in rare cases fall through the map.
  • Fixed an issue in which sometimes enemy units might be doubled in a cinematic.

Chapter 8

  • Fixed an issue where the indicator for Abram's interaction with Ironsand incorrectly appeared.
  • Fixed an issue where Ryn could incorrectly mantle on top of a climbable surface.
  • Fixed an issue where you could incorrectly interact with a Cairn through a door.
  • Added extra safeguards to ensure a critical section in the level could not be bypassed.

Chapter 9

  • Fixed an issue where in certain scenarios players could not correctly walk onto gravity paths.
  • Fixed a small issue where the movable object was incorrectly highlighted.
  • Fixed an issue where players could become unable to interact with a specific Echo Preserver.
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