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Echoes of the End
Player Support
Updates & Patches
Patch 1.02

Combat Updates and Bug fixes

Combat

Player Character
Multiple adjustments made to animation cancelling and combat timings to improve overall responsiveness.

  • Dodging and parrying out of basic attacks is now much more responsive.
  • Players can now parry to cancel out of an ability even if a target is selected.
  • Following up after parried attacks now cancels slow motion and is more responsive.

Hitfreeze has been introduced to all enemies.

  • This increases the weight of successful attacks and improves the evasion window immediately after Ryn lands a hit on an enemy.
  • Targeting dot on enemies now clearly displays whether or not it is locked-on.
  • Ryn's jump animation has been changed.

Companions

  • Fixed an issue where players would incorrectly be revived by Abram if they died in the air. They will now be revived at the last checkpoint instead.

Enemies

  • Skuggi has been nerfed on all difficulties, with a longer recovery time added between his attacks.
  • Fixed an issue where Skuggi would occasionally not reward a skill point, stopping player progress.
  • Fixed an issue where Zara would sometimes get locked in an animation and become stuck.
  • Updated Zara's shield to increase visual and audio clarity.

General

Miscellaneous

  • Increased the size of subtitles by 20%.
  • Resolved an issue where sections of the landscape would not be rendered on specific hardware.
  • Resolved several issues where the player could fall and become stuck.
  • Improved the sound effects that played when interacting with collectible chests.
  • More satisfying sounds have been added to chest interactions.
  • Scorpion execution now has an accurate blast sound.
  • Fixed an issue where certain traversal actions would not trigger the correct sound.

General

Chapter 1:

  • Fixed an issue with players being able to skip a section of the level before Skuggi.
  • Fixed an issue where Cor would sometimes get stuck on rocks.
  • Fixed an issue that caused Cor to sometimes not open gates as he should.
  • Added a failsafe to ensure Cor can only burn brambles outside of combat.

Chapter 2:

  • Fixed missing sound effects in the Zara encounter.

Chapter 3:

  • Fixed an issue that could cause players to become softlocked if they died on the zipline after the tower.
  • Fixed an issue where players could have trouble interacting with a preserver puzzle.
  • Fixed an issue where Abram could become stuck after the Forynja fight.

Chapter 4:

  • Fixed an issue where Ryn could sometimes fall through a small crack in the environment.

Chapter 7

  • Fixed an issue where killing a specific newt could sometimes cause a crash.

Chapter 8

  • Fixed an issue where Aurick would sometimes respawn after the fight.

Chapter 9

  • Fixed an issue where a bridge would incorrectly be present in both preservation states.
  • Fixed an issue where Abram would sometimes incorrectly close a gate.
  • Fixed an issue with Abram being able to interact with levers.

Performance & Quality of Life

  • Added support for NVIDIA DLSS Multi Frame Generation on PC.
  • Fixed a hitch that could be observed when the game saved.
  • Adjusted cameras in 20 cinematics to better suit ultrawide screens.

Known Issues and Incoming Updates

  • When your most recently played save file is located in chapter 2, the main menu screen may show a pure black background instead of the intended background scene.
  • Full HDR support will be added in a patch next week.
  • We are still working to increase responsiveness when cancelling out of certain upgraded abilities.
  • We are working to further increase consistency of queuing into the Drain ability out of other animations or actions.
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