Support Categories
General Information
Updates & Patches
Technical Troubleshooting
Updates & Patches
Patch 1.02
Combat Updates and Bug fixes
Combat
Player Character
Multiple adjustments made to animation cancelling and combat timings to improve overall responsiveness.
- Dodging and parrying out of basic attacks is now much more responsive.
- Players can now parry to cancel out of an ability even if a target is selected.
- Following up after parried attacks now cancels slow motion and is more responsive.
Hitfreeze has been introduced to all enemies.
- This increases the weight of successful attacks and improves the evasion window immediately after Ryn lands a hit on an enemy.
- Targeting dot on enemies now clearly displays whether or not it is locked-on.
- Ryn's jump animation has been changed.
Companions
- Fixed an issue where players would incorrectly be revived by Abram if they died in the air. They will now be revived at the last checkpoint instead.
Enemies
- Skuggi has been nerfed on all difficulties, with a longer recovery time added between his attacks.
- Fixed an issue where Skuggi would occasionally not reward a skill point, stopping player progress.
- Fixed an issue where Zara would sometimes get locked in an animation and become stuck.
- Updated Zara's shield to increase visual and audio clarity.
General
Miscellaneous
- Increased the size of subtitles by 20%.
- Resolved an issue where sections of the landscape would not be rendered on specific hardware.
- Resolved several issues where the player could fall and become stuck.
- Improved the sound effects that played when interacting with collectible chests.
- More satisfying sounds have been added to chest interactions.
- Scorpion execution now has an accurate blast sound.
- Fixed an issue where certain traversal actions would not trigger the correct sound.
General
Chapter 1:
- Fixed an issue with players being able to skip a section of the level before Skuggi.
- Fixed an issue where Cor would sometimes get stuck on rocks.
- Fixed an issue that caused Cor to sometimes not open gates as he should.
- Added a failsafe to ensure Cor can only burn brambles outside of combat.
Chapter 2:
- Fixed missing sound effects in the Zara encounter.
Chapter 3:
- Fixed an issue that could cause players to become softlocked if they died on the zipline after the tower.
- Fixed an issue where players could have trouble interacting with a preserver puzzle.
- Fixed an issue where Abram could become stuck after the Forynja fight.
Chapter 4:
- Fixed an issue where Ryn could sometimes fall through a small crack in the environment.
Chapter 7
- Fixed an issue where killing a specific newt could sometimes cause a crash.
Chapter 8
- Fixed an issue where Aurick would sometimes respawn after the fight.
Chapter 9
- Fixed an issue where a bridge would incorrectly be present in both preservation states.
- Fixed an issue where Abram would sometimes incorrectly close a gate.
- Fixed an issue with Abram being able to interact with levers.
Performance & Quality of Life
- Added support for NVIDIA DLSS Multi Frame Generation on PC.
- Fixed a hitch that could be observed when the game saved.
- Adjusted cameras in 20 cinematics to better suit ultrawide screens.
Known Issues and Incoming Updates
- When your most recently played save file is located in chapter 2, the main menu screen may show a pure black background instead of the intended background scene.
- Full HDR support will be added in a patch next week.
- We are still working to increase responsiveness when cancelling out of certain upgraded abilities.
- We are working to further increase consistency of queuing into the Drain ability out of other animations or actions.
Did not find answer to your problem?